The game resolution is 960x540, there's only multiples of that because otherwise it looks messed up, but you can stretch the window to any size if you want.
There's a journal if you press J, if you've done everything there you will have seen more or less all there is for now. It's admittedly quite short as I've been more focused on building all the core mechanics than the story, I will keep adding more in the following updates.
isn't it pretty straightforward in Godot to make a macOS port? I'm just gonna play this game using crossover XD, but i would appreciate it if you decide to make a mac port.🙏
I can export without signing, but the main issue is that I don't want to ship something that I cannot test. Because if I do and someone reports an issue or needs help getting the game to run or anything, I'll be sitting ducks. If in the future I find someone willing to test MacOS builds for me or I can get my hands on a used Mac for cheap I'll add a native version.
I have a few quests that I've done and yet are completed in the journal (gym, exploring city and a few others) idk if I'm just dumb but might be something to look into
Thank you so much for reporting it, I've checked and there's definitely a bug! I messed the flags for visiting the gym and then training, so those two are broken in the current release. It will be fixed in the next update.
Thanks for trying it! I appreciate the feedback. We do the best we can with asset packs and AI, but I also hope to be able to replace the backgrounds with custom art eventually.
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is there really no 1280 x 800 option?
also did you just steal the map from thread?
What do you mean, what thread? The assets are from itchio, there are other games that use them.
my apologies, I recognized the map from another game. I didn't know it was stock.
No worries, but if you look in the game credits pretty much everything I've used is there, including that. I'm very open about it.
The game resolution is 960x540, there's only multiples of that because otherwise it looks messed up, but you can stretch the window to any size if you want.
I'm not sure if I hit the end of content or if I just don't know what to do... seems neat but also felt too short
There's a journal if you press J, if you've done everything there you will have seen more or less all there is for now. It's admittedly quite short as I've been more focused on building all the core mechanics than the story, I will keep adding more in the following updates.
isn't it pretty straightforward in Godot to make a macOS port? I'm just gonna play this game using crossover XD, but i would appreciate it if you decide to make a mac port.🙏
I can export without signing, but the main issue is that I don't want to ship something that I cannot test. Because if I do and someone reports an issue or needs help getting the game to run or anything, I'll be sitting ducks. If in the future I find someone willing to test MacOS builds for me or I can get my hands on a used Mac for cheap I'll add a native version.
I have a few quests that I've done and yet are completed in the journal (gym, exploring city and a few others) idk if I'm just dumb but might be something to look into
Thank you so much for reporting it, I've checked and there's definitely a bug! I messed the flags for visiting the gym and then training, so those two are broken in the current release. It will be fixed in the next update.
❤️
I don't really like AI but i'm glad its only used for backgrounds! I hope you get an artist eventually. Great game.
Thanks for trying it! I appreciate the feedback. We do the best we can with asset packs and AI, but I also hope to be able to replace the backgrounds with custom art eventually.